STEAM Art Gallery
STEAM Art Gallery is an engaging exploration of art masterpieces that connects great art and artists to science, technology, engineering and mathematics (STEM). This art integration (known as STEAM) encourages students and teachers to connect technical and creative content. STEAM Art Gallery employs art as a pathway to STEM topics, making famous artwork real-world relevant for today’s students.
STEAM Art Gallery has three simple but important goals:
- Make great works of art available to schools, students and teachers
- Connect this famous artwork to STEM
- Provide a flexible, digital resource that’s affordable and easy to use
Gallery
Your Gallery includes large, digital renditions of 24 of the greatest works of art. This collection reflects significant periods and styles in the history of Western civilization. The high quality images can be viewed on computer or tablet or projected in the classroom. Visit the Mini Gallery for an overview of the entire collection.
Guidebook
The project Guidebook encourages students to interact with the collection. Two pages are devoted to each work of art. The first page introduces the artwork and reveals significant events and influences in the artist’s life. We see how traits such as personality, temperament and individuality shaped what we see on the canvas. Suggested STEAM activities make up the second page. These activities encourage inquiry, interpretation, analysis and further investigation.
You will receive a digital copy of the entire contents of the guidebook. Edit, copy and distribute the content within your school building as needed (see terms of use for more). Customize the content to best meet the needs of any group of students. You’ll also get templates to print QR codes for each work of art. Use these QR codes wherever you need to link to guidebook content. These QR codes are easily scanned on mobile devices such as an iPad or iPhone.
The Origin of the Steam Art Gallery Project
Dr. Ronny Green is the creator of STEAM On Tour, the inspiration for this project. Ronny first conceived of tying great works of art to the curriculum as a school principal, some 35 years ago. Dr. Green is a Professor of Curriculum, Leadership and Technology, and has logged more than 700 visits to over 200 schools. During this time he noted the decline of art in schools and the growing emphasis on subject areas associated with STEM. Ronny researched the artwork, wrote the original guidebook and called upon colleagues to review the content. His wife Delores served as an editor for the first edition. Contact Dr. Green if you’re interested in large, framed copies of the artwork suitable for display.
Dr. Andy Brovey and his wife Emily reworked the guidebook content for the online edition included here. Andy developed the digital assets for the Steam Art Gallery Project.